On Tuesday, Facebook announced the acquisition of Beat Games, the gaming studio, which developed the famous virtual-reality game “Beat Saber,” but no financial details about the deal were disclosed.
Reportedly, Beat Games will continue to operate independently out of the Prague studio but will be under the ultimate control of the Oculus Studio division of Facebook.
Oculus Studio twitted:
Great news: @BeatGamesStudio is joining Oculus Studios! @BeatSaber is the first VR-only platinum hit + one of the best ways to show people the magic of VR. We’re excited to welcome this awesome team. Director of Content Mike Verdu shares more on the blog: https://t.co/jKF98nkQ4h pic.twitter.com/oEWS5aGJJk
— Oculus (@oculus) November 26, 2019
In a blog post, Mike Verdu, Oculus’s director of the augmented and virtual reality content, stated: “Beat Games is joining us in our quest to bring VR to more people around the world. Beat Games’ accomplishments are already impressive, but Facebook and the Beat Games team know that there is so much more that can be done across VR, games, and music.”
Mike also affirmed that the studio would continue to produce and export content and updates for “Beat Saber” on platforms where the game is already available.
Oculus is experimenting and acquiring grants to devise ways to stimulate the adoption of virtual reality technology. On the other hand, Facebook is planning to have a virtual social community, where the users of its Oculus products can “explore new places” via its Horizon virtual world. The Horizon Horizon virtual world is scheduled for a beta launch in 2020. Horizon will substitute the earlier versions of the social VR community Oculus Rooms and Facebook Spaces.
The director of the augmented and VR content of Oculus commented: “With the resources and know-how that we can offer, Beat Games will be able to accelerate, adding more music and more exciting features to ‘Beat Saber’ as well as bringing the game to more people.”
Facebook also hinted to procure more video game studios in the coming year. This was Facebook’s second major acquisition for its AR/VR department in 2019; the first was the addition of CTRL-Labs, a startup specialized in brain-computing technology.