
Key Takeaways: Just Slots 2026 Roadmap
Just Slots is a renowned slots game website that caters to players of different tastes and interests. It has high-quality offerings from popular developers and is a go-to website for slots enthusiasts. At Times of Casino, we had the opportunity to interact with Nenad Cikic, CTO for Just Slots, who gave us an insight into the roadmap that Just Slots is looking to take in 2026 and beyond.
Q1:
At the moment, we are working on balancing both. We are definitely aiming to produce more titles this year; however, we are always committed to improving our tech stack and pushing our technology further. From our perspective, these priorities go hand in hand. Better technology enables better production, which ultimately results in more high-quality games being released to players.
Q2:
I can’t reveal all of the secret sauce behind our games, but the math is definitely where players win. One major shift in recent years has been the demand for faster gameplay, quick sessions, instant feedback, and minimal friction. I believe slot games should increasingly reflect that behavior.
At the same time, our technology allows us to feed learnings from live performance directly back into new projects very quickly. Because our tech stack is agile, we can iterate on math models, mechanics, and pacing without long feedback loops. That ability to learn fast and apply those insights immediately is a big advantage for us.
Q3:
Slots should always be designed for players. If players genuinely enjoy a game, retention naturally follows. The real challenge today, in such an over-saturated market, is simply reaching players. Standing out on release day among countless other launches is becoming harder every year.
That’s where positioning and execution make a difference, and I’m glad we have a commercial team that excels at this. From a product standpoint, making the experience memorable in the first few seconds is critical. This is where our smooth gameplay and high-quality graphics really shine and help preserve enjoyment while supporting retention.
Q4:
Personally, I never want to stop writing code. I don’t want to be a CTO who loses touch with what we’re actually building. I still regularly review merge requests and have open discussions with developers.
We also maintain a very flat structure within the engineering team.
ith the recent advances in AI tooling, it’s now possible to achieve significantly more with a smaller, highly capable senior team than was possible before. That balance only works if leadership stays technically engaged.
Q5:
Any internal tool that removes friction between teams has a major impact on delivery. Whether it’s integrating sound and art assets, or transferring math models to RGS developers, anything that streamlines these handoffs reduces unnecessary iterations and shortens timelines.
Even with asynchronous communication, there’s always a cost to coordination. In game development, developers are often the final assembly point before QA and certification. So optimising how inputs from all other teams come together is what truly moves the needle on speed and reliability.
Q6:
In our first two years, we focused heavily on high-quality animation and sound, which naturally made our games heavier. While performance has always been a priority, we recognise that in regions with slower connections or older devices, this can still be a challenge.
In the coming year, we will place a stronger emphasis on delivering more lightweight games, particularly for those markets. This isn’t only about network limitations, it’s also about optimising gameplay itself and enhancing the overall player experience.
Q7:
Most definitely. Efficient and stable engines are a key factor for operators. A reliable platform reduces customer support issues, and that alone makes operators far more willing to work with you. Being easy to integrate, stable, and dependable is essential and not optional.
Q8:
Yes. Over the next year, I believe we’ll confidently use AI to assist with balancing math models and developing core game features. We’ve already conducted successful tests, and while no live game has yet been developed entirely this way, we do have games currently in production that rely on AI-assisted workflows. AI will help both RGS developers and mathematicians, whether it’s understanding simulation results or fine-tuning game balance.
Q9:
We haven’t yet transitioned to WebGPU, but it’s definitely something we plan to explore. I don’t think this is hype. WebGPU has real potential to improve both graphics quality and performance, and it’s a natural evolution we’re keeping a close eye on.
Q10:
Regardless of market cycles, blockchain is here to stay and will play a significant role in the gambling industry. As for VR, it’s not something we’re currently focused on. Our priority in our current growth phase is creating great slot games for where the majority of the player base actually is.
That doesn’t mean VR is a gimmick. It has its use cases, but it’s not right for us at this stage. Regarding provably fair slots, both we and our RGS are well positioned to support them. While we don’t have a live product yet, I expect that to change in the near future.
Q11:
We’re moving toward increasingly crafted experiences with games designed for smaller, more specific player segments. Over time, players may even be able to describe the type of game they want and receive a tailored experience.
Another major shift will be multiplayer features that go beyond jackpots. That evolution is still early, but it has the potential to redefine engagement.
Q12:
As a smaller studio competing with large players, our focus is on quality and speed of delivery without sacrificing player experience. We aim to eliminate inefficiencies and optimize every part of our development and delivery pipeline.
Q13:
Communication breakdown: Performance dies when operators launch games without a coordinated exposure plan, leaving the provider unable to support the release with marketing or player-facing buzz.
Commercial Transparency: Providers lack visibility into final rates, which can result in margins that discourage operators from giving them premium lobby placement.
Promotional neglect: High-value engagement tools and updates get lost in large aggregator feeds, because of which operators miss out on the very features that drive player retention.
Lack of data: Aggregators often strip away granular player behavior data, making optimisation difficult.
Technical latency: Every extra integration layer between the providers, aggregators and operators increases load times, causing early player drop-off.
Algorithmic burial: Automated lobby sorting buries new titles by older, high-volume games before they can gain traction.
Q14:
Building trust is never about being the loudest. Instead, it’s about being the most helpful and honest. Clear, consistent reviews that explain game mechanics in simple terms go much further than hype. When players understand how a slot works, trust follows. That transparency benefits everyone, including the platform, the provider, and most importantly, the player.
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